Your War Room
Plan progression, calculate upgrade requirements and coordinate events. Your entries are saved automatically on this device.
PLANNER
COMPILED BY ARESMK · SERVER 12Open a planner
Everything in one place, optimized for iPhone and desktop.
Castle roadmap
Base costs and build times through Castle 30, including prerequisite buildings from the project reference.
Plan an upgrade path
Costs displayed in millions (M)All-in rows include the listed prerequisite upgrades. This is a baseline estimate, not a deduction for buildings you've already completed. Sequential build times exclude help and speedups.
Requirements by castle level
Heroes & XP
Track owned characters, progress to target levels, and allocate squad slots. Factions and roles come from the earlier roster reference.
XP overview
Check Owned to activate a hero. Enter XP already earned inside the current level; this is deducted from the exact cumulative XP curve.
Character roster
Tap a row to edit its progressSquad assignments
Manual five-slot planningStar / tier shard calculator
Decoded base shard curveGriffin planner
Plan levels using raw meat and hearts from the project’s recorded Griffin curve.
Upgrade steps & milestones
Showing your planned progressionTroop promotion
Plan every promotion step with four individual training capacities and one shared speed bonus. No separate page or browser tab.
Troop inventory and ground settings save to the same website storage and are included in War Room backups.
VS event forecast
Build day-by-day scoring plans against the 2.6M minimum target. Edit point rates to match the current event screen.
Point rates initially default to zero because scoring modifiers and day objectives may differ. Enter the point values from the live game before relying on the forecast. UR wagons and UR bounties are day-of opportunities, not bankable stockpiles.
Day scoring inputs
Six-day score projection
Your upgrade advisor
A single view of your Castle, Research, Heroes, Troops, Gear and VS plans. See what is actually holding back progress and compare your next research upgrades using recorded costs and power — no invented battle-strength formula.
Choose your priority
Your Castle level determines the suggested experience tier automaticallyAll calculations use the existing War Room inputs. Initial account values may be examples until you replace them. Research priority labels are heuristic guidance; research power is not battle damage.
Your next best moves
Recommendations adapt when you change another planner.
Progression bottlenecks
Current values vs the next planned stepResearch upgrade comparisons
Shows the next unplanned technology level. Scholar Tower gates come from the earlier reference; also verify prerequisite technologies in-game. An affordable or high-power upgrade is not necessarily the strongest combat choice.
Today's command checklist
Resets at 00:00 UTCChecklist is marked manually, not synchronized with Top Lords. Completed checks reset at the daily 00:00 UTC server reset.
Research progress tracker
Three research trees, 76 technologies and 491 upgrade levels. Tap the numbered level buttons to record what you have completed or plan your next upgrades. No level dropdowns or manual typing.
Choose a research tree
Each tree tracks progress independentlyAll-tree upgrade forecast
Automatically recalculated from your level buttons⚙ Tower, speed and resource settingsOptional account settings for cost, shortage and VS forecasts
Research level selection needs no typing. These optional settings adjust time and forecast shortages. Reference research time is divided by (1 + speed bonus / 100); VS rates require your current in-game values.
Planned upgrades & resource breakdownAll three trees combined
Only levels above your completed level and up to the selected plan target are counted. Tower requirements and known dependencies are displayed for guidance; verify them in-game before spending.
Optional VS research multipliersApplies to Recruitment, Intel, Training, Speedups and Tech Power
These are separate VS research bonuses that the archived technology tree does not reliably map to individual levels. Enter verified game bonuses only if needed; leaving them at zero does not affect the level toggles.
Custom research queue — only for technologies missing from the database
All 76 archived technologies above are controlled with level buttons. You can add an extra technology here if the current game has a newer node.
Additional technologies
76 technology records with 491 upgrade levels, base costs, Honor Medals, times, power and Scholar Tower gates.
Some names and prerequisite labels are unresolved in the archived game data. Actual in-game values may vary. Completed and planned progress is stored on your device.
F2P & UR shards
Plan guaranteed UR shard routes using your actual shop budgets. Rates and limits reflect an earlier project reference and should be checked in-game.
Current currency budgets
Editable · same account, separate currenciesShop limits vary by reset/cycle. This calculator assumes the reference caps are available and does not include event-specific RNG or any premium purchases.
Guaranteed shard shopping plan
Historical prices · verify live shopF2P progression priorities
UR shard source reference
Including RNG routes not counted in forecastHero gear tracker
Track two priority pieces per hero: primary level 20 and secondary level 10, then complete your main squad before the second squad.
Equipment priorities
King's gold tier as current practical ceilingChoose primary and secondary slots yourself; exact optimal pieces are not inferred. Dragonslayer gear is intentionally excluded from this early-game planner.
Alliance operations
Event priorities, coordination notes, and a ready-to-share announcement composer.
Alliance announcement composer
Up to 500 charactersThe mandatory closing line “reach out to the R4 team with any questions.” is included by the draft generator.
Speedup optimiser
Enter your available speedups and calculate the combination needed for a building, research plan or custom timer.
Choose what to speed up
Universal items are included automaticallyCastle and Research times are read from your existing planners, including their saved speed bonuses. Training timers can be copied from the troop calculator.
Your speedup inventory
Counts are saved locallyRecommended allocation
Intel probability
Estimate how many rare task rewards you might see over time using the drop chance you enter. No unverified probabilities are hard-coded.
Task cycle settings
Default: 9 tasks every 6 hoursThe entered rate should be the probability of the specific reward you want (for example Golden Egg), not the chance of receiving any gold-rarity task. Cycles per day are editable if you miss task refreshes.
Drop forecast
Kingdom & Season prep
Prepare for Kingdom Duel and future season content with separate checklists, an optional countdown and notes.
The event date is entered by you. A game client configuration alone does not confirm a future server schedule. Server reset is 00:00 UTC.
Readiness checklist
Coordination notes
Saved with your website backupThese are planning prompts based on earlier Server 12 discussions, not automatic orders or confirmed Season 1 dates.
Data reference
Transparent raw values, coverage and limitations. These are historical project references, not live updates from the game servers.
Troop tier reference
Base training; promotion delta is an estimateCastle resource reference
All-in base, includes stated prerequisitesData quality & scope
Castle 1–30, tier 1–10 costs and unlocks, hero XP 1–150, Griffin level curve, and roster roles/factions from the project workbook.
Troop promotion seconds are estimated as target tier training time minus source tier training time. Construction forecasts assume listed prerequisites still need completing.
VS points per action and research bonus settings, gear primary/secondary slot preferences, alliance drafts and owned roster levels.
No sign-in or API needed. Planner values are saved in your device’s browser storage. Export a backup before switching phones or clearing site data.