04 · Current troop inventory
Enter your current T1–T10 troop quantities.
TierLegionRangerTribe
Elapsed time after speedups0sFour parallel queues
Elapsed time before speedups0sTotal base work: 0s
Troops upgraded00 individual tier steps
Power gained+00 at target tier
05 · Four-ground training plan
Work allocated between training grounds; all active grounds operate simultaneously.
06 · Tier-by-tier promotion ladder
Every step from existing tiers up to the selected target. Quantities include units from preceding tiers.
07 · Costs and timing
Total queue-work time is different from elapsed time because four grounds run in parallel.
Food required0
Wood required0
Raw / base queue-work time0s
Saved through ground speeds0s
All grounds' queued time (sum)0s
Speedups allocated (sum)0s
Speedups unused0s
Total promotion batches0
08 · Starting-tier breakdown
Your existing troops, and where they are allocated for promotion.
Starting groupQtySteps / costAssigned grounds
Timing method: The Top Lords troop reference lists base training seconds T1–T10 (40, 60, 80 … 220 seconds per troop). Promotion is estimated as the difference between adjacent training tiers (20 base seconds per troop per tier). Per-ground time is adjusted using your single shared speed bonus and rounded up to a whole second per batch. Four grounds can operate concurrently; the overall finish time is the longest ground after applying any chosen speedups. These are planning estimates, not verified live promotion timers. Grounds are assumed able to promote any entered troop type. T10 may require extra research.